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6      กลยุทธ์การจัดกระบวนการเกมเพื่อส่งเสริมทักษะความเป็นพลเมือง
                   ในมาเลเซีย ฟิลิปปินส์ และไทย : กรณีศึกษาเกม Sim Democracy












                                         ABSTRACT
















                      Games are a popular tool utilized to enhance civic skills by political parties, civil society
             organizations, and educational institutions. In the past decade, the design and development

             of citizenship-oriented games was the reaction to questions about the quality of democracy.
             In this respect, the substantive contents and mechanisms of these games often focus on

             the subject matters of youth’s political participation, civic experiences, and the empowerment
             of proactive agents of change. However, the design and development of such games

             on their own are insufficient to drive a meaningful change with regard to the enhancement
             of civic skills. Against this backdrop, it is of crucial importance to examine the facilitation

             strategies for enhancing civic skills.


                      In general, a myriad of citizenship-oriented games has been manufactured.
             However, only a few of them have been widely used for a long time by various groups of

             users. One of them is Sim Democracy. It is a board game which is designed to address issues
             concerning civic skills and elections in a democratic society. Sim Democracy has been adopted

             by various users in Thailand and abroad, leading to the puzzle about the dynamics related to
             the employment of the game under different contexts as well as differences in the facilitation

             strategies.


                      This research firstly aims at comparing the facilitation strategies for enhancing
             civic skills in Malaysia, the Philippines and Thailand developed by the following users of

             Sim Democracy: political parties, civil society organizations and educational institutions.
             Secondly, it seeks to synthesize the model for the implementation of game for enhancing

             civic skills. In terms of research design, this is qualitative research. Data are collected from
             documentary research and in-depth interviews in Malaysia, the Philippines and Thailand.
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